> Forest of True Sight > Questions & Answers Reload this Page How do Warirors get their Max HP so INSANELY high?
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Old Feb 10, 2006, 03:53 PM // 15:53   #21
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We (Mo/w and Mo/R) took a level 10 ele out into the desert to kill hydras. Between Maintained enchants from us, self enchants from him and a spirit of Symb we had that little guy up over 2k health.

Not overly practical in the way of farming, but as a proof of concept it was pretty fun.
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Old Feb 10, 2006, 04:33 PM // 16:33   #22
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i think the maximum is ~8000 hp.
practical? hell no!
funny? maybe...
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Old Feb 10, 2006, 06:19 PM // 18:19   #23
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Also warrior's secondary class may have hp increase stuff

IE:

Mesmer - illusion of weakness (not really an increase but it does give you more hit points to play with)
Monk - they have some stuff I dont recall lol
Necro - something flesh which increases your max hp.
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Old Feb 10, 2006, 08:48 PM // 20:48   #24
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I know the ritualist has a spell of some sort or spirit that raises max health also O.o... i forget what it is
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Old Feb 10, 2006, 09:42 PM // 21:42   #25
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It's not even funny how many warriors don't know how to use endure/defy pain. =X
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Old Feb 11, 2006, 02:47 PM // 14:47   #26
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Quote:
Originally Posted by Ruvaen
It's not even funny how many warriors don't know how to use endure/defy pain. =X
Hello Sumi. And yeah, most ppl use it as an emergency skill, oh noes I have 100 hp, time to kick endure pain in. And in a short time boom, health gain gone you die. You throw it up first and enter battle so the first dmg u take doesn't count.

But yes symbiosis, attunment, endure and defy etc you can REALLY get some huge HP's. Oh and if you wanted to experiment, throw up fertile season.
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Old Feb 11, 2006, 04:24 PM // 16:24   #27
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All thats been stated and no Sup runes on the warriors excluding the sup vigor.
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Old Feb 12, 2006, 12:20 AM // 00:20   #28
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Quote:
Originally Posted by Reks
Symbiosis
Create a level 1...8 Spirit. For creatures within its range, for each enchantment on a creature, that creature's maximum health is increased by 27...125. This Spirit dies after 30...126 seconds.


Just lay on the enchantments and you're good to go!

Not that max hp is practical....
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Old Feb 12, 2006, 08:57 AM // 08:57   #29
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What does one have to do to keep the monsters from attacking the Spirit? Just move away, and refrain from AoE spells that scatter them in its direction?
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Old Feb 12, 2006, 01:20 PM // 13:20   #30
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At 16 blood necro I can get 208 extra hps out of that flesh skill for over a minute. Combine that with Monk protection vital blessing and you're lookin at another 150pts. Too bad mark of protection is an elite heh if I could use that with OOB I'd be invicible (smile)
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Old Feb 15, 2006, 08:32 AM // 08:32   #31
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OMG FUNGUS, man, that's awesome.
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Old Feb 15, 2006, 11:39 AM // 11:39   #32
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Quote:
Originally Posted by Ruvaen
It's not even funny how many warriors don't know how to use endure/defy pain. =X
Or buy appropriate armour instead of Knight's, Ruvaen =X
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Old Feb 15, 2006, 09:48 PM // 21:48   #33
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Quote:
Originally Posted by Homicidal Brainiac
OMG FUNGUS, man, that's awesome.
And that's just me under my own enchantments, Symbiosis courtesy of the centaur rangers outside Ventari's. Now just imagine if you had seven other players stacking enchants on top. Obviously impractical, but good for kicks.

Last edited by Fungus Amongus; Feb 16, 2006 at 06:15 PM // 18:15..
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Old Feb 15, 2006, 10:41 PM // 22:41   #34
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When Defy and/or Endure Pain end they leave you at 1 hp if you had less health then the amount they give you and your health cannot drop below for a few seconds. I use this alot when running.
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