Feb 10, 2006, 03:53 PM // 15:53 | #21 |
Ascalonian Squire
Join Date: Jan 2006
Guild: The Army of None (AON)
Profession: Mo/E
|
We (Mo/w and Mo/R) took a level 10 ele out into the desert to kill hydras. Between Maintained enchants from us, self enchants from him and a spirit of Symb we had that little guy up over 2k health.
Not overly practical in the way of farming, but as a proof of concept it was pretty fun. |
Feb 10, 2006, 04:33 PM // 16:33 | #22 |
Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
|
i think the maximum is ~8000 hp.
practical? hell no! funny? maybe... |
Feb 10, 2006, 06:19 PM // 18:19 | #23 |
Krytan Explorer
Join Date: Sep 2005
Location: California
Guild: (TRUE)
Profession: R/Me
|
Also warrior's secondary class may have hp increase stuff
IE: Mesmer - illusion of weakness (not really an increase but it does give you more hit points to play with) Monk - they have some stuff I dont recall lol Necro - something flesh which increases your max hp. |
Feb 10, 2006, 08:48 PM // 20:48 | #24 |
Jungle Guide
Join Date: Jul 2005
Location: Michigan
Guild: none q.q
Profession: D/
|
I know the ritualist has a spell of some sort or spirit that raises max health also O.o... i forget what it is
|
Feb 10, 2006, 09:42 PM // 21:42 | #25 |
Frost Gate Guardian
Join Date: Aug 2005
Location: CA
Profession: W/
|
It's not even funny how many warriors don't know how to use endure/defy pain. =X
|
Feb 11, 2006, 02:47 PM // 14:47 | #26 | |
Jungle Guide
Join Date: Aug 2005
Location: Squiggilyville. Population: Me.
Guild: [oRly] Hello Kitty Death Squad
Profession: R/Me
|
Quote:
But yes symbiosis, attunment, endure and defy etc you can REALLY get some huge HP's. Oh and if you wanted to experiment, throw up fertile season. |
|
Feb 11, 2006, 04:24 PM // 16:24 | #27 |
Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
|
All thats been stated and no Sup runes on the warriors excluding the sup vigor.
|
Feb 12, 2006, 12:20 AM // 00:20 | #28 | |
Wilds Pathfinder
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare] | [Rare] Alliance
|
Quote:
Not that max hp is practical.... |
|
Feb 12, 2006, 08:57 AM // 08:57 | #29 |
Forge Runner
Join Date: Dec 2005
|
What does one have to do to keep the monsters from attacking the Spirit? Just move away, and refrain from AoE spells that scatter them in its direction?
|
Feb 12, 2006, 01:20 PM // 13:20 | #30 |
Lion's Arch Merchant
Join Date: Jan 2006
|
At 16 blood necro I can get 208 extra hps out of that flesh skill for over a minute. Combine that with Monk protection vital blessing and you're lookin at another 150pts. Too bad mark of protection is an elite heh if I could use that with OOB I'd be invicible (smile)
|
Feb 15, 2006, 08:32 AM // 08:32 | #31 |
Frost Gate Guardian
Join Date: Feb 2006
Location: New Zealand [NZL]
Guild: Hundred Companions [HC]
|
OMG FUNGUS, man, that's awesome.
|
Feb 15, 2006, 11:39 AM // 11:39 | #32 | |
Lion's Arch Merchant
Join Date: Jul 2005
Location: Germany
Guild: None
Profession: W/
|
Quote:
|
|
Feb 15, 2006, 09:48 PM // 21:48 | #33 | |
Wilds Pathfinder
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare] | [Rare] Alliance
|
Quote:
Last edited by Fungus Amongus; Feb 16, 2006 at 06:15 PM // 18:15.. |
|
Feb 15, 2006, 10:41 PM // 22:41 | #34 |
Academy Page
Join Date: Nov 2005
Guild: Fabled Myths
Profession: E/Me
|
When Defy and/or Endure Pain end they leave you at 1 hp if you had less health then the amount they give you and your health cannot drop below for a few seconds. I use this alot when running.
|
All times are GMT. The time now is 04:52 AM // 04:52.
|